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- Contracts Manual
- 101A – Community Service Contract 101A
We are all part of our communities and should give back to help others. The Mercenary Guild encourages its members to give back through community service.
Examples of activities include, but are not limited to, volunteering at: homeless shelters, animal shelters, Veteran centers, soup kitchens, food pantries, environmental cleanup, charity building programs, and the like – selfless service to the community is the key. Activities and the time for which a person receives compensation do not count, though receiving reimbursement for materials, etc. is allowed
Contract length: 1-3 days (Short term) 3 MXP. More than a week 6 MXP.
Documentation: Letter or time sheet from sponsoring organization activity supervisor preferred. Pictures appreciated.
- 101B – Group Community Service Contract 101B
Community service performed with others from TMG. Short term and long term contract options are available
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Contract Length: 1-3 days (Short term) 3 MXP, More than a week (Long-Term) 6 MXP.
Documentation: Letter or time sheet from sponsoring organization activity supervisor. Pictures Appreciated.
- 101C – Convention Support Contract Contract 101C
Volunteering your time at a convention by directly supporting TMG operations.
Contract Length: Minimum time spent volunteering of 4 hours. 3 MXP
Documentation: Letter or time sheet from sponsoring organization activity supervisor. Pictures Appreciated
- 101D – Convention Operations Contract Contract 101D
Acting as part of a TMG supporting convention’s staff.
Contract Length: Being part of a TMG-supporting convention’s staff. 6 MXP.
Documentation: TMG supervising member should keep documentation on behalf of the group.
- 101E – Guild Services Contract Contract 101E
Serving as either a Board member, Council member, or on a TMG Department’s staff.
Contract Length: Being part of TMG’s Board or Council for a year. 6 MXP; Being part of a department’s staff or committee for a year. 3 MXP.
- 102 – Vacant Contract
- 103 – Information Courier Contract 103This fan group is based on books, so spread the love. A book may only be counted in one category below:
(1) Four Horsemen Universe books: worth 2.5x the book’s page count
(2) Books from the “Armed Forces Reading List”: worth 2x the book’s page count.
(3) Books focused primarily on Leadership: worth 2x the book’s page count.
(4) Books from the Chris Kennedy Publishing list: worth 1.5x the book’s page count.
(5) Non-fiction books focused on History: worth 1.5x the book’s page count.
(6) All other books: worth 1x the book’s page count.
Contract length: 8000 pages
Documentation: Book List: Date finished, Author, Title, ISBN/ASIN, Page count (for e-books and audio books, regardless of source, used page count for the “Mass Market Paperback” version of the book found on Amazon as available), and category of book (4HU, Armed Forces Lists, Leadership, non-Fiction HIstory, CKP Books, all other).
- 104 – Tactical Sim Training Contract 104Friends that game together…
In person games: (1) point is earned per (3) hours played of 4HU sanctioned games such as Rules of Engagement
(1) point is earned per (6) hours played of any other in person game. (card games, board games, RPGs, & the like)
Online: (1) point is earned per 12 hours of gametime played. Games must be multiplayer and played with at least one other TMG member.
Contract length: (8) points.
Completed Contracts award: 10 MXP
Documentation: In-person games: game date, member ID# and chapter of another participant. Online gaming: game, session date, hours played (decimals ok), and member name and ID# and chapter of another participant.
- 105 – Recruitment Contract 105Meet new people, make new friends.
Each of the following actions completes a contract:
• Recruiting a new member into TMG (regardless of the Chapter they join). The new recruit will need to confirm this recruitment.
• Directly helping to start an entirely new chapter. ‘Directly helping’ means that you guided the new chapter’s creation. For example, you helped decide on a name, you helped with ideas on the type of chapter, you helped to encourage starting members for the chapter, or any other action that directly and beneficially affected the creation of the chapter where it was not this person’s job to do so. You may not be part of the new chapter.
This can be awarded once per convention.
Contract length: 1 Instance Each completed Recruitment contract earns 5 MXP.
Documentation: New Recruit: Name, contact information (email or phone number), member ID#, and chapter name (or Cadre) of the new recruit.
New Chapter: Statement from the new Chapter Commander or Mercenary Council/Staff certifying your assistance.
All Documentation for this contract needs to be sent to your Company Commander
- 106 – Vacant Contract
- 107 – Vacant Contract
- 108 – Vacant Contract
- 109 – Guard Duty Contract 109Looking good out of your CASPer says a lot about your dedication as a trooper.
Each of the following completes a contract:
• Creating an approved uniform. This can be a guild minimum uniform, a company uniform, or a TMG-themed cosplay uniform.
• Attending a convention in a TMG uniform higher than Guild Minimum level.
These efforts show your active engagement in our fandom as well as showcasing TMG to the convention attendees.
Each completed contract awards 3 MXP.
Documentation: Each trooper should submit their own information to the Guard Duty Contract form in the Contract 109 button above .
Completed uniforms must be verified/approved by submitting pictures (either individual or group) to Contracts (contracts4HU@gmail.com), where they will be verified against the appropriate Uniform Guide documents (as provided by the various Company COs).
Note: Units without the appropriate Uniform Guide documents cannot be verified.
- 110 – Land Navigation Contract 110
Finding the battle is sometimes just as important as fighting the battle.
Members will need to sign up for a free account with Geocaching.com. This is used to track finds.
Contract length: 20 caches found Completed Contract awards 5 MXP. Documentation: Each trooper should submit their own information to both the Geocaching.com site and to the Contract 110 form above in the Contract button.
Information needed: Geocaching.com ID, Date cache was found, Cache ID
- 111 – Lifesaver Certification Contract Contract 111Medic!
Focused Certification courses are the main way to complete this contract. Advanced First Aid, CPR, Advanced Life Saving – all of these count.
Professional First Responder training will be evaluated on a case-by-case basis.
Contract length: 1 course Completed Contract awards 5 MXP
Documentation: Copies of certificates, licenses, or transcripts should be sent to: Contracts4HU@gmail.com
- 112 – Emergency Preparedness and Response Contract 112Training to help better ourselves for our community.
Completion of any of the programs listed below will contribute points to this contract.
• Red Cross training: (2) Points per CEU equivalent completed.
• FEMA ICS: (2) Points per CEU completed.
• CERT: In addition to ICS classes taken, a CERT certification (or FEMA recognized equivalent, NET, ETC) earns (5) Points plus a (3) Points bonus for volunteering on an active team. Volunteer training time on a team is calculated under “Other Safety and Emergency Training:”
• Amateur Radio: (5) Points per initial (or current) license level earned (Tech, General, Extra; and the foreign equivalents of) and (3) Points per follow-on renewals.
• Other Safety and Emergency Training: (1) Point per 10 hours (or equivalent) of course time for courses and certification not listed above. Only the most current training or certification counts, only training time/coursework with a specific focus on emergency preparedness counts.
• Instructor Bonus: (1) Point is earned per (2) hours’ time a member serves as an instructor in safety and emergency preparedness. Instruction time as part of paid employment does not count.
Contract length: 1 course Completed Contract awards 5 MXP
Documentation: Copies of certificates, licenses, or transcripts and links to entry in license databases (i.e. Amateur Radio/FCC), instructor letters should be sent to: Contracts4HU@gmail.com
- 201 – Field Training Exercise Contract 201
Doing things as a team is the best way to build a better crew.
A Company must host at least four (4) activities during the quarter. These activities may be on-line or in-person but must include a minimum of three (3) members from the unit and must last at least one (1) hour per event. Examples of activities may include movie nights, group gaming, cookouts, sports outings, museum trips, nerf wars, or the like. Each completed contract 4 MXP and can be earned up to 5 times per active quarter.